Evil Landfall, the publishing arm of indie developer Landfall, has been quietly funding and supporting external games for the past three years. With a focus on short development cycles and early audience testing, Evil Landfall is now stepping into the limelight and opening its doors to more developers. The label is particularly interested in funding games similar to Landfall's own titles, such as Peak and Content Warning, and is excited to give developers more control over their projects. However, Evil Landfall is also aware of the challenges that come with scaling up its operations and is prepared to learn and adapt as it grows. In this article, I will explore the rise of Evil Landfall, its unique approach to publishing, and the implications for the indie game development space. I will also offer my own commentary and analysis on the topic, drawing on my personal experiences and perspectives as an industry observer and enthusiast.